And all the efforts / time / money they would had to deploy only to make the DK1 and 2 working with actual drivers might have appeared worthless to them. Not impossible tho, but much more harder. But we're also talking about hardware, which make things worse in this case. O vice versa, the Oculus SDK is a subset of SteamVR, I dont know.In a pure software point of view, yes, there's (nearly) nothing impossible. This goes as far as the SteamVR is a subset of these and understands either Oculus or Vive. I can't imagine which devil should whisper them to do otherwise ?! Or you have seperate Dlls and drivers which do understand the same calls. Some fixes could be made in Firmware, so that the DK1 understands DLL calls from DK1/2 or CV1. I know a bit of programming and software layers, so maybe the DK1 and CV1 are different and have therefore different drivers,but it's possible and sensible to have a common interface, so that only one SDK is needed. This is rather easy fixable in my opinion. Originally posted by andyw1228:but from hard and software programming those issues (60 FPS vs x1200 vs 1920x1080) aren't really issues. This is rather easy.I would assume.normally.Īs it is easy as hell to play ANY Game on the Oculus and partly even in 3D with tracking.just with an inected DLL. Resolution settiing is easy as it is, just go into menu, select Resoution and under the hood the Patched Oculus_DK1.DLL is adjusting the rasterizer before ist goes to directX.Dll or injects it. ![]() If a Dirt Rally and Assetto Corsa runs at 90FPS the old Grid should either. You don't really think that this old game would have to be optimized? O vice versa, the Oculus SDK is a subset of SteamVR, I dont know. There is NO NEED to have 2 different SKDs bekause of 2 issues which aren't real issues (Firmware could handle grafx input and scale down to relevant resolution and that TimeWarp thing can interpolate so that you have 60 or 90 FPS) ![]() I don't know how much you know of programming, SDKs, DLLs and so on, but from hard and software programming those issues (60 FPS vs x1200 vs 1920x1080) aren't really issues. I can't believe that they do not support them backers ! That would be very sad, mean and WTF It also supports split-screen multiplayer so that you can race against friends or family on the same device which makes for a great party game! And if being competitive isn’t your thing, there are plenty of solo challenges such as time trials or endurance races that allow you to hone your skills before taking them online.You really want to tell me that all Kickstarter Backers who got DK1 or 2 are now fu.d ?! You can race against up to 12 players online or join forces with others in team events. There are also other official box art formats available, with the following URLs (the game GRID Autosport used as example): -a./steam/apps/255220/header. ![]() With Grid Autosport’s intense online multiplayer mode, you can take on rivals from all around the world. You can even customize your cars with liveries and performance upgrades so that no two cars are exactly alike. Plus there are 5 disciplines Touring Cars, Endurance Racing, Open Wheel Racing, Tuner Street Races, and Drift Events so you can find the perfect fit for your racing style. Whether you want to drive a street-legal sports car or take on a Rallycross course with a full-fledged rally car, there are plenty of options available for every type of driver. Grid Autosport has over 100 vehicles in 11 different classes to choose from. So buckle up and get ready to race! Choose Your Wheel This game offers an immersive racing experience that will make you feel like you’re actually behind the wheel of a car. Grid Autosport is the newest installment in the Grid series, developed by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Linux, iOS, macOS, Nintendo Switch, and Android.
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